I've been using SN Systems tools since PSOne®. IOP programming started with PlayStation®2 and from the beginning ProDG supported this, which was good news for the few IOP programmers around at the time. I quickly bought the tools and started using them, and though you would think there were hardly any users of the IOP, SN responded quickly to any problems and requests I had on the IOP side.
What really helped was the speed of their support - it was so quick that I hardly noticed the time difference. I think this is down to the well-structured Japanese support system as well as the enthusiasm of the toolmakers themselves.
Kiyohiko Yamane
Department Manager
KCET
ProDG for PlayStation®2 is SN Systems' suite of fully featured tools that enable you to build and debug your game titles for the PlayStation®2.
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SN Systems has vacancies for Toolchain Engineers in both the Bristol and San Jose offices, with a competitive salary and excellent benefits package. Visit the Vacancies pages for more details.
article date: 7/26/2010
url: http://www.snsystems.co.uk/careers/ws010310_toolchain_engineers.asp
SN Systems is proud to announce that Sony Computer Entertainment (consisting of SCEE R&D, SNSystems and PlayStationHome) has been selected as a finalist in the Tools Provider category of the 2010 Develop Industry Excellence Awards.
article date: 6/9/2010
url: http://www.snsystems.co.uk/news/09061001_Develop_awards_finalists.asp
Expands the Entertainment World of PSPgo with Attractive Peripheral and Accessory Line-up
article date: 9/25/2009
url: http://www.snsystems.co.ukhttp://www.scei.co.jp/corporate/release/090924c_e.html