ProDG is superbly responsive and packed full of features so we found it easy to debug with and extremely smooth to develop with.
And what's more, whenever we had a problem the responsive support meant that each problem was solved super-quick, which really helped us out.
Takahiro Yamada
Director of Software Technology
Capcom
Get closer to the hardware with ProDG for PlayStation®3 - the official toolset for PlayStation®3 developers worldwide now contains ProDG, Visual Studio Integration, Target Manager and Tuner all in one package.
SN Systems Ltd, a wholly owned subsidiary of Sony Computer Entertainment Inc., will be at the Game Developers Conference at the Moscone Center in San Francisco, 11th - 13th March 2010.
SN Systems senior software engineers from both the UK and US offices will be in attendance in private meeting rooms (113 and 117) in the South Hall, to discuss roadmaps, development tools and techniques.
SN Systems software engineers will also be demonstrating ProDG development tools on the Sony Computer Entertainment America booth (1402) in the South Hall.
To avoid disappointment it is recommended that you book as early as possible as there are a limited number of meeting slots available. Simply e-mail contact@snsys.com with your preferred time and day and we'll do the rest.
Visit the GDC 2010 website here: http://www.gdconf.com/
We look forward to seeing you there!