Testimonial

I've been using SN Systems tools since PSOne®. IOP programming started with PlayStation®2 and from the beginning ProDG supported this, which was good news for the few IOP programmers around at the time. I quickly bought the tools and started using them, and though you would think there were hardly any users of the IOP, SN responded quickly to any problems and requests I had on the IOP side.

What really helped was the speed of their support - it was so quick that I hardly noticed the time difference. I think this is down to the well-structured Japanese support system as well as the enthusiasm of the toolmakers themselves. 

Kiyohiko Yamane
Department Manager
KCET

Product Spotlight

SN-DBS

Free to all PlayStation® game title developers!

It slashes compile times by distributing your source code builds between cooperating PCs on your local area network

more details...

Staff Profiles

Meet the Team

At SN Systems we have a mix of highly experienced and graduate engineers, each providing essential skills to the company and contributing to our success.

In this five-part series we talk to members of staff ranging from just-started graduates to veteran employees to see what their day entails, their background and how they feel about working at SN Systems.

Graduate Software Engineer


Yufeng in the SN Systems HQ

Name: Yufeng Z.
Time with SN Systems: 2 years

Yufeng started working at SN Systems as a tester for the SNC PPU toolchain products in November 2007. After one year, he was transferred to the SNC optimizer team.

The more I knew, the more my interest leaned towards the optimizer part of the compiler – otherwise known as ‘the magic of generating highly efficient code - Yufeng Z.

Industrial Placement Student


Help is never far away

Name: Alex P.
Time with SN Systems: 8 months

At the time of writing Alex is currently 8 months into his internship and has worked in several of the development teams; Tool-chain (compilers, linkers), Tuner (performance analysis) and most recently the ProDG debugger team. The work itself is a mixture of new development and customer support.

It felt very rewarding to be working on ProDG, knowing that it would be going out to developers who are working on the latest PS3 game titles. - Alex P.

Software Engineer


Andy working on Tuner

Name: Andy G.
Time with SN Systems: 3 years

Andy has been with SN Systems since graduating from Cambridge 3 years ago. After starting out in our Technical Support team, and spending 6 months in the USA supporting our customers, Andy moved to join the Debugger team and put what he has learned to practice.

Working in any aspect of the industry is exciting. At the end of the day, when I see the games on the shop floor, I know I’ve played a small part in getting them there – not just a few, but lots of them! - Andy G.

Team Leader


Taking in the sights of San
Fransisco

Name: Greg B.
Time with SN Systems: 2 years

After studying for a Master of Engineering in Computer Science at the University of Bristol, Greg spent a year writing some compiler testing software for a local non-games related semiconductor company. After hearing about an opportunity to combine his interest in compilers with his love of games Greg applied to join the team at SN Systems.

Thankfully I got the job. That was just over a couple of years ago now and I couldn't be happier. - Greg B.

Senior Software Engineer


Andy ponders a new
optimization

Name: Andy T.
Time with SN Systems: 4 years

Andy has been at SN Systems for 4 years now, and came from a long-term Game Development background. His focus is on optimisation, which involves finding interesting ways to run the same code faster.

My generation within the games industry was largely self-taught. A lot of people just didn’t go to university because they were already doing the thing they loved. - Andy T.

Join the Team

Could you be the next member of staff we conduct a Q&A with? If you think you can contribute to the ongoing sucess of SN Systems please visit the Vacancies page and send us your CV!



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