Testimonial

Our transition to using SNC on Killzone 2 has been pretty straight-forward. Most of the code dropped right in and it has given us smaller executables and shorter build times ever since.

Most of the code dropped right in and it has given us smaller executables and shorter build times ever since. 

Michiel Van der Leeuw
Technical Director
Guerrilla Games

Product Spotlight

SN-DBS

Free to all PlayStation® game title developers!

It slashes compile times by distributing your source code builds between cooperating PCs on your local area network

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License Agreements

Any and all use of SN Products falls under the terms of a User License. The following is the list of available license agreements that cover use of our products.

Generic

PSP®

PlayStation®2

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